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Changelog

What shipped, and when. Written from the releases rather than the commit log.

Icon Studio
  • Icon Studio on the project page: generate icon concepts from presets, or design one yourself with a symbol rail and colour controls.
  • Icons preview on a real device frame before you commit to one.
  • Export a full size pack — every iOS idiom and scale, Android density buckets with adaptive layers, the Play Store 512, and web favicons.
  • Customize any generated icon in the editor instead of re-rolling it.
Devices
  • A flat 2D device frame as a second renderer for the device layer — lighter than the 3D mesh when you only need a straight-on phone.
  • 3D device screens, bezels, islands and glass are now anchored to the mesh materials, so a screenshot lands exactly inside the screen at any angle.
Public site
  • One chrome across every signed-out page, so the showcase, pricing and legal pages are the same site as the landing.
  • The showcase idea page was redesigned around the listing itself.
AppStage
  • The product is now AppStage. New name, new landing — one stage, generated scenes, and a real listing rather than a mockup.
Editor
  • iOS and Android in the same editor, with native AI editing and store copy generation.
  • Editor performance: 60fps pan, drag and tilt with 3D devices on screen.
Design
  • Ocean (#22a3ef) replaces mint as the brand accent everywhere it appears as chrome.
  • The whole public site was rebuilt.
Editor
  • A 228-entry background library — gradients, mesh gradients and solids — available to any artboard.
  • Device angle presets with live thumbnails and an XY tilt pad.
  • Light and shadow overlays as procedural screen-blend layers, exclusive per panel.
  • Align and distribute now operate on visual bounds, per artboard.
  • Group frames and duplicated group children respect real geometry.
  • Editor shell v2: one full-width header, tools in the rail, a bare canvas.