Changelog
What shipped, and when. Written from the releases rather than the commit log.
Icon Studio
- Icon Studio on the project page: generate icon concepts from presets, or design one yourself with a symbol rail and colour controls.
- Icons preview on a real device frame before you commit to one.
- Export a full size pack — every iOS idiom and scale, Android density buckets with adaptive layers, the Play Store 512, and web favicons.
- Customize any generated icon in the editor instead of re-rolling it.
Devices
- A flat 2D device frame as a second renderer for the device layer — lighter than the 3D mesh when you only need a straight-on phone.
- 3D device screens, bezels, islands and glass are now anchored to the mesh materials, so a screenshot lands exactly inside the screen at any angle.
Public site
- One chrome across every signed-out page, so the showcase, pricing and legal pages are the same site as the landing.
- The showcase idea page was redesigned around the listing itself.
AppStage
- The product is now AppStage. New name, new landing — one stage, generated scenes, and a real listing rather than a mockup.
Editor
- iOS and Android in the same editor, with native AI editing and store copy generation.
- Editor performance: 60fps pan, drag and tilt with 3D devices on screen.
Design
- Ocean (#22a3ef) replaces mint as the brand accent everywhere it appears as chrome.
- The whole public site was rebuilt.
Editor
- A 228-entry background library — gradients, mesh gradients and solids — available to any artboard.
- Device angle presets with live thumbnails and an XY tilt pad.
- Light and shadow overlays as procedural screen-blend layers, exclusive per panel.
- Align and distribute now operate on visual bounds, per artboard.
- Group frames and duplicated group children respect real geometry.
- Editor shell v2: one full-width header, tools in the rail, a bare canvas.