Skip to content

Blog

Guides

How to capture, build and ship the screenshots a store will accept.

4 min read

App previews vs screenshots: which actually earns the slot

An app preview autoplays before your first screenshot, which makes it the most valuable slot on your listing and the easiest one to waste. When video helps, when it costs you, and how to decide without guessing.

Read
4 min read

Apple creative assets beyond screenshots: the surfaces most listings ignore

Your screenshots are not the only images Apple shows. Search results, the product page header and editorial placements each have their own treatment — and most listings leave all of them on default.

Read
4 min read

Get a clean 9:41 status bar in every App Store screenshot

Apple does not require 9:41, but it does notice a set where the clock and battery change between panels. Here is the exact simctl command, verified flag by flag, plus the two things it cannot fix.

Read
4 min read

Google Play feature graphics: what works at 1024 × 500

The banner above your Play listing is required, is used whenever Google promotes you, and is the most consistently wasted asset in the store. What the good ones do, and the four ways it usually goes wrong.

Read
6 min read

How to make App Store screenshots in 2026

The whole job end to end — capturing clean source frames, deciding what the first panel promises, designing the set, hitting exact dimensions, and testing whether any of it worked.

Read
5 min read

How to take App Store screenshots from the Simulator

The capture step decides how good your listing can be, and it is the step everyone rushes. Permissions, seeded data, first-run overlays, driving to each screen without synthetic taps, and the TCC flag that quietly ruins a run.

Read